

I tried vray5 sun control but that hadn’t worked at all for me. Thanks for the texture The sun randomly worked with Rhino7 (latest version) in some files, even two/three year-old projects. In vra圓.5 we had “Exposure, Color, Contrast” to adjust. I hadn’t updated to Rhino 7/Vray5 until late. Here my It looked dull because… I just realized the new option “Display Correction > Properties > Display corection Exposure (display only)” the other night and neglected depth of field.
#Vray 3.6 no bbox manual#
The manual mode of the sun of the new created sky works perfect. set the camera DOF to Rhino camera target (the default 200mm are useless).use a 80% white for the cube and light grey for the ground.copy this sky texture to the environment (paste as instance).create a sky texture at the V-Ray texture tab.The white material is unreal 100% white, the ground is a dark grey and your environment is a studio HDRI. I don’t used the V-Ray sun often and my experience is limited, but per Rhino position control it seems to work like it should work. But disabling manual control at the Rhino side doesn’t enable the manual control at the V-Ray side. Maybe there is a problem between V-Ray and Rhino, if the manual control is enabled at both. At the Rhino sun control the manual control is enabled. Maybe can help or log it as bug.īut you can control the sun position per Rhino sun control. I checked your file and it looks like the custom orientation of the V-Ray control doesn’t work.
